When you’re designing the menu of a new website, sometimes little UI details actually have a bigger effect than it seems.
You might hear yourself asking something like:
“Should I show the sub-menu on hover, click, or click-through?”
We’re half-way through! And it’s time to get into some practical details about the structure of your design. So let’s answer:
“How many menu options is too many?”
This question was asked by a real person on the LinkedIn UX forums a while ago, and it demonstrates a very common misunderstanding. So let’s answer:
“What is the best gesture?”
Everybody seems to automatically look for ways to make their products “more social” as if social sharing buttons are the cure for digital cancer. So let’s answer:
“Is social better than non-social?”
The answer to this one is probably going to be exactly the opposite of what you expect. So let’s get into it:
“Does gamification always work?”
In my mind, the answer to this question is so clear, I am not even sure how to introduce it, so let’s just cut to the chase:
“Is sketching useful?”
As the designer, your personal perspective becomes a “lens” through which you see the world, other people, and your designs. Whether that is a good thing or not. So today we will answer:
“Will men click a pink icon?”
User Experience design is different than other kinds of design. One of the ways it is different is that you can study your users.
And that brings us to our next question:
“What if my design is confusing?”
When you get into your first few projects, you may wish that someone would just tell you how it works. So let’s answer the question:
“What are the rules of UX?”
Alright, so now you understand what UX is and you have convinced your boss that you should do it. Then you get your first project and someone tells you to use “Design Thinking”.
“Is ‘Design Thinking’ just thinking about design?”