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Joel Marsh

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by Joel Marsh

Joel Marsh
March 3, 2017

UX Crash Course: Translations

Joel Marsh
March 3, 2017

I posted three months of daily UX lessons with the goal of getting more people started in UX design. Those lessons have been read over a million times. Since then, several volunteers have translated the original text into other languages, spreading UX to the world.

Tagged: ux, ux crash course, design, lessons, languages, translation, community

Joel Marsh
February 15, 2017

Why Agile-Based UX is Hard

Joel Marsh
February 15, 2017

Every so often I find myself in a conversation with someone who wants to put UX design into a typical agile or scrum process together with the engineering team, and if they are religious about agile workflows, sometimes it even becomes an argument.

Tagged: design, agile, scrum, process, users, ux

Joel Marsh
November 10, 2016

How to make something look clickable

Joel Marsh
November 10, 2016

It’s been a little too long since I posted any real beginner content, so here we go. This is a fundamental user experience (UX) skill, and as design trends change, it never hurts to refresh your intuition about fundamentals.

Tagged: ux, design, ui, learn, beginners, principles

Joel Marsh
June 15, 2016

Two Projects to Hone your UX Skills

Joel Marsh
June 15, 2016

Two questions I get a lot are “how do I get some experience as a beginner?” and “how can I practice UX without a client?” Here are two suggestions, based on your experience. The “advanced” task is at the bottom.

Tagged: ux, learning, practice, design, beginner, advanced

Joel Marsh
May 26, 2016

Inconsistency is not a Problem

Joel Marsh
May 26, 2016

It is really common to hear designers making choices or changes so their designs are “consistent”. But sometimes consistency has no benefit, or could even make your design worse. So why are you treating inconsistency like a problem?

Tagged: design, ux, ego, ui, consistency, mobile first

Joel Marsh
May 16, 2016

The Vicious Product Cycle

Joel Marsh
May 16, 2016

There is a way you can destroy a whole product by trying to do something good. All you have to do is believe that you are a good designer and be data-driven in your work. Wait, what?!

Tagged: design, ux, strategy, intuition, ego, process

Joel Marsh
April 27, 2016

3 Questions That Kill Features

Joel Marsh
April 27, 2016

There are three questions that I ask over and over, throughout all of my projects. They often kill a potential idea or feature, and sometimes they make people work harder than they want to. And that’s a good thing.

Tagged: design, ux, bullshit, chat bots

Joel Marsh
April 20, 2016

UX Requires a Puzzle Mindset

Joel Marsh
April 20, 2016

Think about the last time you tried to solve a jigsaw puzzle, or Sudoku, or a crossword. It felt a lot different than UX design, right? Well, it shouldn’t.

Tagged: design, ux, puzzle, problem solving, thinking, creativity

Joel Marsh
April 5, 2016

You Can’t Test An Idea

Joel Marsh
April 5, 2016

One of the things I hear really often is something like “feature X doesn’t work, we tried it.” If you built an idea and it didn’t work, there is a good chance the problem isn’t the idea.

Tagged: ux, design, ideas, testing

Joel Marsh
January 26, 2016

How to Get UX Experience

Joel Marsh
January 26, 2016

When Tumblr opened up the messaging feature so any follower could send a question, I got a bunch. Interestingly, most of them were asking the same question: how do I get UX experience if I have never worked in UX before?

Tagged: ux, design, experience, work, job, learning

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