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by Joel Marsh

Joel Marsh
December 3, 2015

UX Is More Than Tricks and Meetings

Joel Marsh
December 3, 2015

If you have been following this blog for a while, you might have noticed that I haven’t been posting as many links as I used to. There are two reasons for that.

Tagged: design, thought leadership

Joel Marsh
November 16, 2015

There is No Mobile Internet

Joel Marsh
November 16, 2015

The way we talk about things can limit how we think. We will design better if we talk about what people use our designs for, rather than the device they use them on.

Tagged: responsive, design, ux, mobile, devices, internet, innovation

Joel Marsh
September 16, 2015

The Idea of a Dislike Button is Serious

Joel Marsh
September 16, 2015

I feel the need to jump into the discussion about Facebook’s proposed “dislike” button. The wisdom of the crowd is probably wrong on this one.

Tagged: ux, dislike, facebook, button, design, feature, like

Joel Marsh
September 14, 2015

When is Autoplay OK?

Joel Marsh
September 14, 2015

People hate it when a loud video slaps you in the face without pressing play. For that reason, many people will tell you that autoplay is bad UX. But is it?

Tagged: ux, autoplay, video, design, feature, website, advertising, banner

Joel Marsh
September 9, 2015

15 UX Commandments

Joel Marsh
September 9, 2015

I recently found an article on The New Inquiry that listed “some rules for teachers”. They were very intelligent rules. And the more I read them, the more I feel like they apply to UX, and leadership in general.

Tagged: commandments, ux, design, leadership, management

Joel Marsh
July 1, 2015

UX Crash Course: 30 Stupid Questions

Joel Marsh
July 1, 2015

As part of my mission to get more people started in User Experience design, I decided to follow-up last year’s UX Crash Course and User Psychology crash course — which have been read over a million times — by answering 30 of the dumbest UX questions I have ever heard.

Tagged: ux, ui, ux design, UX Crash Course

Joel Marsh
June 30, 2015

UX Crash Course: Stupid Question 30 of 30

Joel Marsh
June 30, 2015

This is it: the final question. And it’s a doozy. With all the talk of A/B tests in the UX community, it’s funny that you never hear about their more sophisticated cousin very often. So today we answer:

“What the hell is a multivariate test?”

Tagged: UX Design, ux, research, experiments, analytics

Joel Marsh
June 29, 2015

UX Crash Course: Stupid Question 29 of 30

Joel Marsh
June 29, 2015

Second last question! Another one about A/B testing, and you might be surprised how much I hear this one in real life.
Today we will answer:

“What if my favorite design doesn’t win the A/B test?”

Tagged: ux, A/B testing, design, experiments, winning

Joel Marsh
June 29, 2015

UX Crash Course: Stupid Question 28 of 30

Joel Marsh
June 29, 2015

In the business world — which is where UX lives, mostly — everything has a cost. UX is no different. So when you start telling your clients or bosses that they should do A/B testing, they might ask:

“How much does an A/B test cost?”

Tagged: ux, testing, research, business, roi, design, product

Joel Marsh
June 28, 2015

UX Crash Course: Stupid Question 27 of 30

Joel Marsh
June 28, 2015

A/B testing is one of those seemingly simple things that is only simple when you know how it works and what it is good for.
So today we will answer:

“What should I A/B test?”

Tagged: ux, data, testing, research, A/B testing

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