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by Joel Marsh

Joel Marsh
July 26, 2014

UX Virality Week: 6 of 7

Joel Marsh
July 26, 2014

Epidemiologists, who study viruses, measure two key things (among many others) to give them a sense of how a virus is spreading and behaving. Today we will learn the first one:

Incidence Rate

Tagged: ux, virus, viral, incidence, epidemiology, design, Design Patterns

Joel Marsh
July 25, 2014

UX Virality Week: 5 of 7

Joel Marsh
July 25, 2014

When we compare digital viruses to actual viruses in nature, it may seem weird to discuss the feelings our “virus” gives people. Viruses don’t have emotions! No, but they do hijack the natural behaviour of the organisms they infect. So today we learn about:

Viral Emotions

Tagged: ux, virus, product design, Design Patterns, emotion, psychology

Joel Marsh
July 24, 2014

UX Virality Week: 4 of 7

Joel Marsh
July 24, 2014

In real life, like in nature, if your virus can’t adapt to its environment it will not survive as long. You can design that characteristic into your creations so it will change as it spreads. So today we will learn about:

Designing Adaptability

Tagged: ux, product design, Design Patterns, weird al

Joel Marsh
July 23, 2014

UX Virality Week: 3 of 7

Joel Marsh
July 23, 2014

One part of virality that I rarely see anyone discussing is how the format of the viral thing, and how that changes the way it spreads. The way something spreads also effects the number of people it can reach, so today we will learn about:

Transmission & K-Factor

Tagged: ux, viral, design patters, product design

Joel Marsh
July 22, 2014

UX Virality Week: 2 of 7

Joel Marsh
July 22, 2014

If you want something to be really contagious, ideally it should jump from person to person as fast as possible. In product design, the time it takes to download something and “infect” the next person is called:

Viral Cycle

Tagged: ux, viral, design, product, Design Patterns

Joel Marsh
July 21, 2014

UX Virality Week: 1 of 7

Joel Marsh
July 21, 2014

Every day this week we are going to learn something about the ingredients that make one design more viral than another. But what do we mean by “viral”? Well, that’s actually the first lesson:

The Difference Between Virality and Popularity

Tagged: ux, virus, viral, design, product design, startup

Joel Marsh
July 18, 2014

The UX of a Sunburn

Joel Marsh
July 18, 2014

As I sit here writing this, I have a really bad sunburn. Looking back at my “last day of vacation” behaviour, I should have expected this. What I didn’t expect was to fix it with UX.

Tagged: ux, process, solutions, design, behaviour, emotions, sunburn

Joel Marsh
July 7, 2014

UX Diagnostics

Joel Marsh
July 7, 2014

There are almost always 10 different ways to create a certain behaviour. That means everything your users do could be caused by something other than what you intuitively think.

Tagged: ux, testing, experiment, science

Joel Marsh
June 23, 2014

Are You Solving Needs or Opinions?

Joel Marsh
June 23, 2014

I often discuss the fact that UX is not a matter of opinion. Typically I am referring to testing and results, but this is also true in a more subtle way: the problems you have chosen to attack in the first place. Are they really problems? Or are they just opinions?

Tagged: ux, goals, problem solving, design, startups

Joel Marsh
June 16, 2014

Designing in Timescales

Joel Marsh
June 16, 2014

There is ongoing discussion in the design industry about what, exactly, is the difference between “UX” and “Interaction design” and all the other related sub-disciplines.

Tagged: ux, time, design, product design, features

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