There are almost always 10 different ways to create a certain behaviour. That means everything your users do could be caused by something other than what you intuitively think.
My New Year’s Resolution for 2014 was to get more people started in User Experience (UX) Design. I posted one lesson every day in January, and hundreds of thousands of people came to learn! Below you will find links to all 31 daily lessons.
Ahhhh… the end of the Crash Course. Really it’s the beginning, because if you have followed all 30 lessons so far, you have a lot of new tools to use. But before you get started with professional UX, we need to learn one more thing, so you know what is actually “better”:
Designing with Data: A/B Tests
Now that you have learned to research users, set goals, plan information architecture, direct the users’ attention, make good wireframes, and understand the mind of a user, it’s time to launch! And launching means we have something to measure, so we need to know:
What is Data?
Ah, users. The sun in the UX solar system and the thorn in our sides. One of the Sacred Laws of UX is “never blame the user” even though — let’s be honest — sometimes it is really fucking tempting. However, if you feel that way, it is because you don’t understand your users, so today we will learn:
What is User Research?
Like most trendy buzzwords, “crowdsourcing” is very misunderstood. It is very different than asking a lot of people the same question. And sometimes it is the worst way to get the answer you’re looking for. In this article you will learn how it’s done, why it works, and how to avoid screwing it up.