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by Joel Marsh

Joel Marsh
December 19, 2014

Critique: "Thoughtful" UX Design

Joel Marsh
December 19, 2014

This is a response to a well-written article on Medium, entitled Becoming a More Thoughtful User Experience Designer, by Jake Lee Haugen. Read his article first, and follow him if you like it. Then read on.

Tagged: ux, critique, design, delight, user experience, ui

Joel Marsh
November 6, 2014

Power Users are not a Target Market

Joel Marsh
November 6, 2014

Of all the things I have heard people say about defining their target users, or their UX strategy, the thing I hear most is that someone is designing for power users. Let me explain why that is impossible.

Tagged: ux, product, power user, design

Joel Marsh
October 16, 2014

Is Bad UX Sexist?

Joel Marsh
October 16, 2014

At first glance, this may give you a slight feeling of absurdity. Admittedly when I read the headline that “Dark UI Patterns” were an example of unintentional sexism, that was my first feeling. But one sentence later I had gained a new perspective on UX design.

Tagged: feminism, ux, design, dark patterns, ui

Joel Marsh
September 30, 2014

Experiments Cannot Fail

Joel Marsh
September 30, 2014

Whether you are evaluating a new idea, or designing a new solution, or testing different versions of your product, there is always a chance you won’t improve on the existing design.

And that isn’t a bad thing.

Tagged: design, startup, product, failure

Joel Marsh
September 22, 2014

The UX Perspective

Joel Marsh
September 22, 2014

In meetings with UX designers, other people often start sentences with, “from a UX perspective…" And I can’t help but wonder: what is their other perspective?

Tagged: ux, design, product

Joel Marsh
September 16, 2014

Intuitive or Simple? They're Different.

Joel Marsh
September 16, 2014

One word you’ll hear often in UX design is: intuitive. You may have a sense of what it means, but if you had to explain it, would you use the word “simple” in your explanation? If so, keep reading.

Tagged: ux, cognitive biases, science, psychology, design

Joel Marsh
September 3, 2014

What is Your Key Action?

Joel Marsh
September 3, 2014

It can be hard to truly focus on the important parts of your design, or goal, or company, when thousands of things seem important every day. To keep this focus, you need to identify your Key Action, and work backwards from there.

Tagged: ux, design, focus, usability, simplicity

Joel Marsh
August 5, 2014

UX Is Like A Crossword Puzzle

Joel Marsh
August 5, 2014

There are a million analogies about what it is like to solve creative problems, whether in UX or not. Michelangelo said he could see the sculpture in the stone. Maybe to you it’s more like Sudoku or composing music.

To me, UX is like solving a crossword puzzle.

Tagged: ux, problem solving

Joel Marsh
July 28, 2014

UX Virality: 7 Short Lessons

Joel Marsh
July 28, 2014

The word “viral” comes from the fact that digital things spread across the internet in the same way that actual viruses spread through groups of people in real life. Therefore, by understanding how real viruses are “designed” to get the job done, you can make your designs more “viral” as well.

Tagged: ux, viral, virus, epidemiology, Design Patterns

Joel Marsh
July 27, 2014

UX Virality Week: 7 of 7

Joel Marsh
July 27, 2014

We have come to the end of the week, but before we finish, we have one more measurement to look at. The characteristics of a virus mean that we need to consider time and population when we define a “user”.

Tagged: ux, viral, product design, Design Patterns

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